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Holidays and other Social Technologies Expand / Collapse
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Posted Monday, December 17, 2012 10:21 PM


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Comments posted to this topic are about the item Holidays and other Social Technologies

Bill Nicolich: www.SQLFave.com.
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Post #1397539
Posted Tuesday, December 18, 2012 3:30 AM


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Non video games are still extremely popular - I've funded a few projects on Kick starter and I've seen several board games (dungeons and dragon types of things) that have been massively successful.

Its definitely good to get out and about from your comfort zone every now and then. You may be just getting your opinions reinforced from a selected group of individuals who may not be representative of everyone.

SQL Central might be a case in point.
Post #1397652
Posted Tuesday, December 18, 2012 6:47 AM


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Thanks for a very thought-provoking piece. I was once an Anthropology major and many things you said about a wider definition of cultural events as technologies resonated strongly with me.

For me, I'm going to go in the middle where values and things tend to collide...

In chaos theory, all the mathematically interesting things happen on the razor thin line between two discrete and different sets.


Sigerson

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Post #1397765
Posted Tuesday, December 18, 2012 6:50 AM
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I enjoy a good night of dominoes. That would be frowned upon in the workplace. We do have decorations up.
Post #1397771
Posted Tuesday, December 18, 2012 7:34 AM


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So, It's others that have put forward the notion that there are some bad consequences of computer tech sort of taking over the broad definition of technology.

Neil Postman thinks it leads to diminished appreciation for what a caring teacher brings to a classroom - or lack of scrutiny about dubious innovations in medicine.

One consequence that I'm exploring here a little is that techies themselves can become less-well-rounded and then fail at team-based design and loose voice within the wider business culture.

It's Alistair Cockburn that suggests there are three moves in team-based design: invent, decide, communicate.

Techies can get out of whack if they get too narrowly focused on the technical details of invent - hoping that this will solve the various problems associated with a project.


Bill Nicolich: www.SQLFave.com.
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Post #1397792
Posted Tuesday, December 18, 2012 7:36 AM


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Forget board games, I want great graphics in my games today. Video games in todays technology are absolutely awesome!

"Technology is a weird thing. It brings you great gifts with one hand, and it stabs you in the back with the other. ..."
Post #1397794
Posted Tuesday, December 18, 2012 7:52 AM


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Bill Nicolich (12/18/2012)

One consequence that I'm exploring here a little is that techies themselves can become less-well-rounded and then fail at team-based design and loose voice within the wider business culture.

It's Alistair Cockburn that suggests there are three moves in team-based design: invent, decide, communicate.

Techies can get out of whack if they get too narrowly focused on the technical details of invent - hoping that this will solve the various problems associated with a project.


I get what you're saying about having an awareness of other aspects of one's culture besides work-related issues. However, I've seen too many managers who will not yield any decision-making power and who communicate downward yet don't 'listen' upward. This leaves many of us with 'invent' as our only way to contribute to the team goal.

Don't get me wrong, I like team-building exercises (preferably beer and pizza!) and I'd rather work as part of a team. I'm just saying that the team concept can be implemented with varying degrees of success depending on the manager's skill at doing it.


Sigerson

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Post #1397809
Posted Tuesday, December 18, 2012 8:00 AM
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Fantastic article, it reminded me of Neal Stephenson's novel 'Anathem' where those who study theory and those who practice it's application are rigidly segregated. [url=http://en.wikipedia.org/wiki/Anathem ][/url]
Post #1397818
Posted Tuesday, December 18, 2012 8:01 AM


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Carse's concept of looking at life as a game isn't anything new. It's been a key part of Scientology, for example, since the early 1950s. There's actually nothing in his book that couldn't be read in or derived from the book Scientology: The Fundamentals of Thought (http://www.amazon.com/Scientology-Fundamentals-L-Ron-Hubbard/dp/1403144206/ref=sr_1_1?s=books&ie=UTF8&qid=1355842358&sr=1-1&keywords=fundamentals+of+thought).

The concept of technology being broader in scope than electronics/computers is actually inherent in the word itself. It comes from Greek, teckne (skill/art), and logia (to speak, in the sense of speaking to teach or study), and is thus simply the study of skill or art in any field.

There was a time when writing (for example) was high-tech, and some people didn't really like or trust the idea. Socrates, for example, feared that learning to read and write would ruin young men's ability to memorize vast amounts of data. He was right that it does that, but most societies have found the trade-off to be more positive than negative, overall.


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Post #1397820
Posted Tuesday, December 18, 2012 8:13 AM
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I've never heard of infinite games. What an interesting idea.

Kindest Regards,

Rod
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Post #1397826
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